Notes
How long does a medical animation take?
A typical 60 to 90 second medical animation takes four to six weeks from approved script to final file. Simpler 30-second pieces built from material you already have can land in two to three. Complex molecular work, or anything reviewed by several departments, runs longer — eight to twelve weeks is normal at larger studios, and sixteen to twenty is not unusual for a pharma launch asset. Almost none of that time is rendering. The schedule is set by two things: how long it takes to agree what the animation will show, and how many people have to approve it. A project with one decision-maker and existing reference material moves at roughly twice the speed of an identical project reviewed by marketing, regulatory, clinical and legal in sequence.
What actually takes the time
Agreeing the science. If the mechanism is already written down somewhere and you can hand it over, this is days. If it has to be reconstructed from papers and then confirmed with you, it is weeks. This is the single largest variable and it is almost entirely within your control.
Review rounds. Not the reviewing itself — the waiting. A round that takes an afternoon of actual attention routinely takes nine days of calendar because it sat in someone’s inbox. Consolidating comments into one collected set per stage is the difference between a four-week project and a ten-week one.
Rendering. Real, but usually overstated. It is measured in hours to a couple of days, and it happens after every decision has been made. It is rarely the reason a project is late.
What does not take the time
Length. A 90-second animation does not take three times as long as a 30-second one, because the research, script and storyboard are largely fixed regardless of runtime. This is the same reason short animations are not priced proportionally.
Working backwards from a fixed date
Congress dates and submission deadlines do not move. If you have one, say so in the first email rather than the third — it changes how the whole schedule is built.
A workable six-week plan for a 60–90 second piece looks like: script agreed by end of week one, storyboard approved by end of week two, look and first animation pass through weeks three and four, refinement in week five, render and delivery in week six. Every one of those hand-offs assumes a response within two working days. If your organisation cannot do that, the plan needs to be eight weeks, and it is better to know that at the start.
The one thing that reliably causes an overrun
Changing what the animation shows after the storyboard is approved. Not polishing — changing. A new step in the mechanism, a different device configuration, a switch from investor audience to congress audience. Each of those sends the project back to script stage, and the cost is not the animation time already spent, it is the calendar.
That is why the script and storyboard stages exist as explicit approvals rather than internal steps. They are the cheap place to change your mind.